GLITCHERS BLOG
NEW FEATURES: OUTCOME MEASURES & REPEAT TESTING
We’re really excited to keep up momentum on new developments and share those with you as they’re happening — so here’s the latest progress that we can share.
Restore Degraded Landscapes
Find your role in restoring a degraded landscape — play for free on your desktop or mobile without downloading anything. No signup required!
THE FUTURE OF SEA HERO QUEST
The future of Sea Hero Quest is here. Find out how Sea Hero Quest is changing to better support earlier intervention of Dementia and other cognitive issues.
A RESET TO ZERO
Find out about the journey over 11 years and why this is the year to set the clock back to 0.
CELEBRATING 10 YEARS
Ten years ago, in September 2013, two major things happened: I started GLITCHERS, a game development company, and around the same time, my brother, who I had made games with up until that point, was diagnosed with paranoid schizophrenia.
LESSONS LEARNT FROM IMPLEMENTING A 4 DAY WORKING WEEK AT OUR VIDEO GAME STUDIO
Last year we announced in a blog post that GLITCHERS was permanently moving towards a 4 day work week structure. 5 months on, we’re taking a look back at the impact our new working structure has had on the company.
RELAUNCHING SEA HERO QUEST AS A NEW RESEARCH EDITION
We’re super pleased to announce that Sea Hero Quest is back! This new Research Edition is aimed at large cohort research projects and for the first time, will put an incredibly valuable tool in the hands of new researchers worldwide in conjunction with a backend system to manage the captured data between researchers.
GLITCHERS STUDIO NEWS
It’s been 2 weeks since we last updated our studio blog and in that time we’ve been super hard at work behind the scenes with some exciting new things that we can’t wait to share! Read on to find out what’s what at GLITCHERS HQ.